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Kanaeru has three levels. Each one matches a different way of working with Kana: You never pick a level. You earn it by doing the real work, and the next level opens when you’re ready for it. Nothing about how Kana builds changes between levels: every outcome gets the same planning, review, and pipeline at every level.

How you level up

Two things open the next level: enough XP, and a short list of goals that prove you’ve done the previous level’s work. The sidebar shows how much XP you still need for the next level, with a checklist of its goals. You earn XP when you act on Kana’s work: Delivering your first outcome, approving one of its blueprints, and finishing its retrospective adds up to exactly 143 XP, enough for Craft. You apply a retrospective finding with Apply to roadmap on a finding in an outcome’s Retrospective, after you’ve completed a retrospective. See Applying a finding.

What a locked feature looks like

A Craft feature, such as blueprint edit mode or annotations, shows a lock chip, Unlocks at Craft, until you reach Craft. Hover over it to see how much XP you still need. When you reach a new level, a Level up card explains what changed, with a few things to try. Choose Got it to close it.
At Ship, you can already ask Kana to change any blueprint. Craft adds doing it yourself, directly on the canvas. See Blueprint editor and tools.